Bryan Leung

I make complex workflows clear, quick to use and practical to build.

Senior product designer in the San Francisco Bay Area. More than ten years across B2B SaaS, edtech and games, including Canvas LMS, Zynga Poker and QuintAce.

Open to senior product designer and lead roles

Selected work

6 case studies · 2019 to 2026

Canvas Modules page with the Assign To tray open for a module.

Canvas LMS · 2024 · Senior Product Designer

Selective Modules Release

Tailoring material to one student took about 15 clicks per item, so instructors avoided it. I made whole modules assignable.

Ten materials: 150 clicks to 6.

QuintAce Communities lobby with community tables, a live poker table and a weekly leaderboard.

QuintAce · 2026 · Senior Product Designer

QuintAce Communities

Player-run communities for a poker app, and the team's first feature with an AI-generated PRD and first layouts.

PRD to dev-complete on staging in under a week, against a usual two to three months.

Offering batch entry screen with one typed line read back as giver, amount and funds, above the list of gifts in the batch.

Church client · 2026 · Designer and developer

Church Offering Entry

A church paid $200 a month for slow offering software. I built a replacement and redesigned entry as one typed line per gift.

$200 a month down to about $15, and an hour a week of QuickBooks re-entry gone.

Redesigned Canvas Course Pacing screens.

Canvas LMS · 2023 · Senior Product Designer

Course Pacing Redesign

Course Pacing set one pace for a whole course, and about 1% of courses used it. I redesigned it for sections and individual students.

Released to beta.

Canvas Modules page showing the bulk publish menu.

Canvas LMS · 2024 · Senior Product Designer

Bulk Publish

Instructors published 80 to 120 items one click at a time. An engineer and I fixed it in a hackathon week.

A 120-item course: 120 clicks to 2.

Zynga Poker table showing a winning straight flush highlighted.

Zynga Poker · 2019 · Principal UX Designer

Hand Clarity

Players thought they'd won hands they lost, and called the game rigged. I redesigned how the table shows the winner.

App Store rating back to 4.6. Refund calls down 10%.

More from Zynga

Supporting work · 2020 to 2022

Harry Potter: Puzzles & Spells key art.

2022 · Design Lead

Harry Potter: Puzzles & Spells

I led experience design on a match-3 game with about 400k daily players.

Club Challenge shipped on time. Daily revenue passed $100k for about a month.

Zynga Poker lobby with event and game mode cards.

2020 · Principal Designer

Zynga Poker

Leagues, Challenges, the VIP Center and the store, during the move from native iOS to Unity.

Leagues raised retention and revenue per player.

About

San Francisco Bay Area

I design products with complicated rules behind simple screens, from course tools on Canvas LMS to live games at Zynga and QuintAce.

  • I push product managers for the best experience the time and scope allow.
  • I design within real engineering constraints.
  • I get teams aligned, including when it's hard.

I work in Figma and Unity, and use Claude to reach a testable prototype sooner.