Bryan Leung

I'm Bryan Leung.

Product designer who builds for fun and efficiency.
Fully AI-adopted, across enterprise SaaS, Edtech and Games.

Open to senior product designer and lead roles

Canvas LMS · 2024 · Senior Product Designer

Selective Modules Release

Tailoring material to one student took about 15 clicks per item, so instructors avoided it. I made whole modules assignable.

  • 150 → 6 clicks for 10 materials
QuintAce Communities lobby with community tables, a live poker table and a weekly leaderboard.

QuintAce · 2026 · Senior Product Designer

QuintAce Communities

Player-run communities for a poker app. I generated six layouts with AI, reworked the one we chose, and finished it in our design system.

  • Under a week PRD to staging
  • Not yet released

Church client · 2026 · Designer and developer

Church Offering Entry

A church paid $200 a month for slow offering software. I built a replacement and redesigned entry as one typed line per gift.

  • $200 → $15 a month
  • ~1 hour of re-entry saved weekly
Redesigned Canvas Course Pacing screens.

Canvas LMS · 2023 · Senior Product Designer

Course Pacing Redesign

Course Pacing set one pace for a whole course, and about 1% of courses used it. I redesigned it for sections and individual students.

  • Beta released

Canvas LMS · 2024 · Senior Product Designer

Bulk Publish

Instructors published 80 to 120 items one click at a time. An engineer and I fixed it in a hackathon week.

  • 120 → 2 clicks per course

Mobile Games

2019 to 2022

2019 · Principal UX Designer

Hand Clarity

Players thought they'd won hands they lost, and called the game rigged. I redesigned how the table shows who won and why.

  • Shipped to all players

2022 · Design Lead

Harry Potter: Puzzles & Spells

I managed a designer and led experience design on a match-3 game with about 400k daily players.

  • On time launch
  • $100k+ daily revenue for a month

2020 · Principal Designer

Zynga Poker

Leagues, Challenges, the VIP Center and the store, during the move from native iOS to Unity.

  • Higher retention
  • Higher revenue per player

About

San Francisco Bay Area

I design products with complicated rules behind simple screens, from course tools on Canvas LMS to live games at Zynga and QuintAce.

  • I partner closely with product managers to balance ambitious user experiences with realistic timelines and scope.
  • I design for what users need and what engineering can build.
  • I focus on building clarity and buy-in when projects get complex or teams pull in different directions.

I work in Figma and Unity, and use Claude to reach a testable prototype sooner.