Bryan Leung

I make complex workflows clear, quick to use and practical to build.

Senior product designer in the San Francisco Bay Area. More than ten years across B2B SaaS, edtech and games, including Canvas LMS, Zynga Poker and QuintAce.

Open to senior product designer and lead roles

Selected work

6 case studies · 2019 to 2026

Canvas Modules page with the Assign To tray open for a module.

Canvas LMS · 2024 · Senior Product Designer

Selective Modules Release

Tailoring material to one student took about 15 clicks per item, so instructors avoided it. I made whole modules assignable.

  • 150 → 6 clicks for 10 materials
QuintAce Communities lobby with community tables, a live poker table and a weekly leaderboard.

QuintAce · 2026 · Senior Product Designer

QuintAce Communities

Player-run communities for a poker app, and the team's first feature with an AI-generated PRD and first layouts.

  • Under a week PRD to staging
  • 2–3 months usual estimate
Offering batch entry screen with one typed line read back as giver, amount and funds, above the list of gifts in the batch.

Church client · 2026 · Designer and developer

Church Offering Entry

A church paid $200 a month for slow offering software. I built a replacement and redesigned entry as one typed line per gift.

  • $200 → $15 a month
  • ~1 hour of re-entry saved weekly
Redesigned Canvas Course Pacing screens.

Canvas LMS · 2023 · Senior Product Designer

Course Pacing Redesign

Course Pacing set one pace for a whole course, and about 1% of courses used it. I redesigned it for sections and individual students.

  • Beta released
Canvas Modules page showing the bulk publish menu.

Canvas LMS · 2024 · Senior Product Designer

Bulk Publish

Instructors published 80 to 120 items one click at a time. An engineer and I fixed it in a hackathon week.

  • 120 → 2 clicks per course
Zynga Poker table showing a winning straight flush highlighted.

Zynga Poker · 2019 · Principal UX Designer

Hand Clarity

Players thought they'd won hands they lost, and called the game rigged. I redesigned how the table shows the winner.

  • 4.6 App Store rating
  • −10% refund calls

More from Zynga

Supporting work · 2020 to 2022

Harry Potter: Puzzles & Spells key art.

2022 · Design Lead

Harry Potter: Puzzles & Spells

I led experience design on a match-3 game with about 400k daily players.

  • On time launch
  • $100k+ daily revenue for a month
Zynga Poker lobby with event and game mode cards.

2020 · Principal Designer

Zynga Poker

Leagues, Challenges, the VIP Center and the store, during the move from native iOS to Unity.

  • Higher retention
  • Higher revenue per player

About

San Francisco Bay Area

I design products with complicated rules behind simple screens, from course tools on Canvas LMS to live games at Zynga and QuintAce.

  • I push product managers for the best experience the time and scope allow.
  • I design within real engineering constraints.
  • I get teams aligned, including when it's hard.

I work in Figma and Unity, and use Claude to reach a testable prototype sooner.