Selective Modules Release
Tailoring material to one student took about 15 clicks per item, so instructors avoided it. I made whole modules assignable.
Senior product designer in the San Francisco Bay Area. More than ten years across B2B SaaS, edtech and games, including Canvas LMS, Zynga Poker and QuintAce.
Open to senior product designer and lead roles
6 case studies · 2019 to 2026
Tailoring material to one student took about 15 clicks per item, so instructors avoided it. I made whole modules assignable.
Player-run communities for a poker app, and the team's first feature with an AI-generated PRD and first layouts.
A church paid $200 a month for slow offering software. I built a replacement and redesigned entry as one typed line per gift.
Course Pacing set one pace for a whole course, and about 1% of courses used it. I redesigned it for sections and individual students.
Instructors published 80 to 120 items one click at a time. An engineer and I fixed it in a hackathon week.
Players thought they'd won hands they lost, and called the game rigged. I redesigned how the table shows the winner.
Supporting work · 2020 to 2022
I led experience design on a match-3 game with about 400k daily players.
Leagues, Challenges, the VIP Center and the store, during the move from native iOS to Unity.
San Francisco Bay Area
I design products with complicated rules behind simple screens, from course tools on Canvas LMS to live games at Zynga and QuintAce.
I work in Figma and Unity, and use Claude to reach a testable prototype sooner.