Bryan Leung

I make complex product workflows clear, quick to use and practical to build.

I'm Bryan Leung, a senior product designer in the San Francisco Bay Area with more than ten years in B2B SaaS, education technology and consumer games. My work includes Canvas LMS, Zynga Poker and, most recently, AI-assisted product design at QuintAce.

Open to senior product designer and lead roles

Selected work

5 case studies · 2019 to 2026

QuintAce Communities lobby with community tables, a live poker table and a weekly leaderboard.

QuintAce · 2026 · Sr. Product Designer

QuintAce Communities

Player-run communities for a poker app: tables, a message board and a weekly leaderboard. An experiment in AI-assisted design, with the PRD and first layouts generated by AI.

PRD to dev-complete on staging in under a week.

Canvas Modules page with the Assign To tray open for a module.

Canvas LMS · 2024 · Senior Designer

Selective Modules Release

Tailoring course material to individual students took about 15 clicks per item, so instructors avoided it. I made whole modules assignable.

Ten materials: 150 clicks to 6.

Redesigned Canvas Course Pacing screens.

Canvas LMS · 2023 · Senior Designer

Course Pacing Redesign

Course Pacing could only set one pace for a whole course. I redesigned it for sections and individual students.

Released to beta with section and student paces.

Canvas Modules page showing the bulk publish menu.

Canvas LMS · 2024 · Designer

Bulk Publish

Instructors published 80 to 120 course items one click at a time. One engineer and I fixed that in a hackathon week.

A 120-item course: 120 clicks to 2.

Zynga Poker table showing a winning straight flush highlighted.

Zynga Poker · 2019 · Principal Designer

Hand Clarity

Players thought they had won hands they lost, and called the game rigged. I redesigned how the table shows a winning hand.

App Store rating back to 4.6. Refund calls down 10%.

More from Zynga

Supporting work · 2020 to 2022

Harry Potter: Puzzles & Spells key art.

2022 · Design Lead

Harry Potter: Puzzles & Spells

I led the experience design team on a match-3 game with about 400k daily players.

Club Challenge shipped on time. Revenue was mixed.

Zynga Poker lobby with event and game mode cards.

2020 · Principal Designer

Zynga Poker

Leagues, Challenges, the VIP Center and the store, during the move from native iOS to Unity.

Leagues raised retention and revenue per player.

About

San Francisco Bay Area

I design products with complicated rules behind simple screens: course tools for instructors on Canvas LMS, and live games at Zynga and QuintAce. At Zynga I also led the design team on Harry Potter: Puzzles & Spells.

  • I work with product managers to understand the business requirements, and push for a better user experience within the time, resources and scope we have.
  • I understand the technical side, and work with engineers to find solutions that fit real engineering constraints.
  • Coherent products need clear alignment from everyone involved. I know how to get there, including when the people dynamics are difficult.

I work in Figma and Unity, and more recently with Claude to get to a testable prototype faster.